Gearcity better horsepower3/19/2023 ![]() Some of these by 1919 the cost has gotten ridiculously low, like that fuel economy v4 only cost $84 at the moment, that same exact motor in 1907 cost double that, and had barely half the torque. Instead of focusing mpg on the economy (it already got really good mpg) i focused on keeping mpg the same while raising torque, so my engine doesn't get the penalty when I use it on a sedan or compact. Those are just rough estimates as I dont have the numbers in front of me, but basically get a certain type of motor and just keep improving it. I basically just keep improving certain engine types and it will get better, in 1919 my stats are roughlyĮxperimental - 12 mpg 550 Nm ( 9999cc v12 for racing), I got the cost of this beast down to around $1000 too, over 400horsepower in 1919. Now that I think about it bore might not effect reliability at all, not completely sure. To mitigate that you can increase stroke at the cost of reliability (and a little bit of mpg, but not as bad as increasing the bore). But that will have too little hp in most cases. To have a a high mpg engine (good for smaller cars) the bore/stroke ratio must be lower then the previous setting, probably much lower than 1:1, unless both are just all the way as low as possible. Basically pack as much cc into that badboy as is reasonable affordable for consumers and will fit on your chassis. So to have a cheap high torque engine with high reliability (good for trucks) a straight 2 with a higher bore/stroke ratio is better. The bore affects mpg and torque more whereas the stroke affect reliability and horsepower more. This is almost always achieved by increasing stroke length (though you can counteract the mpg part by increasing fuel economy focus). Look at the Nm of a motor (torque), if a vehicle design says not enough torque, try to increase Nm without decreasing mpg. V blocks gets better mpg then straights too if that is what you are really prioritizing. I would use a medium sized straight 3 though if your not playing on nightmare mode, maybe even two motors, a larger straight 2, and a smaller straight 4 seems to be the best. Or you can drop a bigger steam in it and get more than double the mph, but cut the mpg in half for about the same price Īnd here is the exact same setup with the steam engine instead with a non sync 3 speed instead of a 2 speed, almost identical otherwise (just 2 points better in power, fuel, performance, and 2 points worse in dependability) Ībsolutely no difference other then cost, so at least in 1900 the 2 speed ♥♥♥♥♥♥ is absolutely bar none the transmission to use for cost effectivness, not sure how it would stand up to a 4 or 5 speed though. ![]() Smallest single cylinder engine that could get 1hp, it was like $98, the whole vehicle cost is $328, and that is on nightmare mode, so you can easily do better on lower difficulty. If your design skills decreased considerably in that time, that could have a minor impact as well.Here is a super cheap 1900 phaeton model that gets 11mpg Remember, as I said before, the redesign engine is no more than a new engine with slider preloaded. If you used the modification system a few times on the old design, it does not carry over to the new design. After doing that 2 or 3 times, it will make sense to design a new engine from scratch.Ī couple other things to look out for. If you're just looking to make minor improvements to the engine, use the Modification system on the engine. You may not have the same reliability and fuel economy because you will be using more bore and stroke slider. Match those exactly with your old engine and you should have an increase in torque and hp. Since redesign just loads the slider positions, the bore and stroke are most likely lower than the design you're cloning. So why are you seeing what you're seeing? Are you matching your bore and stroke values? Bore and stroke are the fundamental key to torque. (If you click redesign, it just loads your slider positions, it is not a child of the original design, like new generations for vehicles.) ![]() By redesign, I assume you're building a new engine, and not using the modify system.
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