Loyal units battle for wesnoth3/19/2023 I find that I usually send a strong party across the top to deal with the Dread Lord in the Northeast corner, while everyone else moves southeast and desperately holds off whatever shows up until we can deal with the NE and move down. I also tend to send a scout around north to grab the villages up there. Actually, mermen are pretty key to this level because there are a bunch of villages on islands you’re not likely to get without them. Also, you can use your mermen to hold swamp hexes fairly effectively (this is good in Swamp of Dread too, actually). Keep some healers behind your line to shore it up and they should mostly break upon you. You should be able to get into position for this by nightfall and withstand his rush - it’ll mostly be walking dead anyway, which are pretty pathetic, though be careful if he recruits any dark adepts early. Move down towards his keep a bit and set up a line either around the first swamp you come to, with your troops on the grass/hills/forest, or on the two hexes of hills and their general vicinity. The trick to Muff Malal’s peninsula is to play in a little bit defensive. Once I realized they are pointless against the undead I kept them back taking villages. Oh and I only lost one of the thieves this time. I guess I need even more cannon fodder so I don’t have to send in the better ones as a last ditch defense. Now I need to work on getting some more melee guys leveled up. It was a huge risk, but Konrad killed him and leveled up. I didn’t want to put my mages up against the leader’s huge ranged attack, and my earlier attacks had put him at 13 hp left, so I sent Konrad in. I ran out of melee guys to put between my mages and the undead leader when they kept falling. I’ve got a red mage, a white mage and a druid all from this mission.Īnd Konrad is level 3 now. I went through a ton of melee cannon fodder and even lost my champion though. Roleplaying: You can play through the stories that make up the rich world of Wesnoth (You can even create your own story campaigns to play with friends or share online.įreedom: This game is licensed under the Gnu General Product License, which means that all files used to create it are freely available for you to download.The siege of Elensfar is always a tough one, but I got a lot of experience. The gameplay is closer to a wargame, only faster and no painting required. Not a CCG: There are an abundance of CCG's out there already, but this is not one of them. Although the roll of the dice plays a part, the choices you make have the greatest impact on your success. Simplicity: The core rules of BFW are simple, and yet the game offers huge variety and many strategic options. Some sample armies are shown in the downloads section - this set contains all those cards plus more. This Core Set contains everything you need to start playing with up to 4 players, and you can rearrange the cards into innumerable different armies. The game can be played as one-on-one battles, multi-player mayhem, cooperative campaigns, and even solo. You control an army in the fantasy world of Wesnoth, and must combine planning, tactics, and luck to emerge victorious over your rivals. With your reserves already stretched thin, you have only one chance to turn this around - it's time to bring in the paladin.Ĭard Armies: Battle For Wesnoth is a strategy game designed by David Bradshaw. Suddenly word comes that your bowmen are falling back in disarray before the shadows rising out of the graveyard. Elvish archers are advancing through the forest, but you already have a line of loyal pikemen in place to hold them off while your mages drive the rebels out of the town.
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